Game
Projekt: RED
8 years ago

Development Log 5/12/2017


Alright, I have made a to-do list(in the image gallery) and it will be updated everytime any progress(no matter how small) has gone in the game. At the moment it’s gonna be slow but once I finish school for the year I’ll be going crazy with this.

Keep in mind that I have other things to do like animation, music, backgrounds and stuff like that(I’m doing this my self unless I find a friend that can do this/help me out with this stuff for me) but at the moment that is not a 100% priority because I want to focus on the muscles and bones of the game. Because of this, I’ll declare that the game is in it’s alpha stage.

		
			1. ALPHA --> Mechanics are in development and are the #1 priority. Alpha Builds will be uploaded for every COMPLETE mechanic. If I forget, I'll post it along with another new COMPLETE mechanic.

2. BETA --> Minor Mechanics are in development and the aesthetics are being implemented and are #1 priority. This is where the demo will be released. I may upload a build or two but that's it.

3. COMPLETE GAME --> Everything is done and I'll upload the game in it's full glory. If there are any bugs IN GAME I'll fix them and upload a bug fix update. I DO NOT PLAN TO SELL THE GAME. I might make it that you can name your price as a form of a donation but I have no immediate need since the engine I'm using is open source so there is a high possibility that I'll just posted and people could just download it without a sweat.
		
	

So that’s all for now. I’ll post the To-Do diagram here for convenience.

5d0b0ed865520.png


2 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Demonstration of the spells and their effects :)!

I worked so hard to get all four of them to the end safely, but then...

An infected room from the second part of Cybel ! Are you up for some cleansing?

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror