Game
Projekt: RED
9 years ago

Development Log 6/19/2017


Continuing from the previous Devlog from 6/16/2017…

I updated Godot to Godot 2.1.3 and it ended up screwing up the mouse stuff so I can’t click and drag/teleport the test object anymore…..
$h!t, I knew that updating the engine midway through development would cause problems! It did the same thing when I was making the game in Unity before I switched to Godot. I updated the engine and the walking just didn’t work anymore! And since I have trouble with coding in C#(it’s French to me meaning that it’s super weird and I can’t make proper patterns) I have to get a buddy to help me through Skype which lags everything on my computer(I leave a lot of programs and tabs open) I quit Unity. At least Godot has a simple coding language so I’M NOT GIVING UP JUST YET!!!



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Path of Kami: The Evolution of the Lore

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

I was bored, so... ManutKat.

"Our work is never over" they said.

Family band complete!

Microsoft Windows XP Unprofessional (windows logo prototype)

Update 2.627

New challenges & new effects!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.