Game
Projekt: RED
9 years ago

Development Log 6/19/2017


Continuing from the previous Devlog from 6/16/2017…

I updated Godot to Godot 2.1.3 and it ended up screwing up the mouse stuff so I can’t click and drag/teleport the test object anymore…..
$h!t, I knew that updating the engine midway through development would cause problems! It did the same thing when I was making the game in Unity before I switched to Godot. I updated the engine and the walking just didn’t work anymore! And since I have trouble with coding in C#(it’s French to me meaning that it’s super weird and I can’t make proper patterns) I have to get a buddy to help me through Skype which lags everything on my computer(I leave a lot of programs and tabs open) I quit Unity. At least Godot has a simple coding language so I’M NOT GIVING UP JUST YET!!!



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

I was bored, so... ManutKat.

Demonstration of the spells and their effects :)!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Cash Banooca

not the greatest house, but it's a house! :D

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I did this on my 3DS ^^ #Kirby

Some Shadow boss fight gameplay 👾