Game
Projekt: RED
8 years ago

Development Log 6/19/2017


Continuing from the previous Devlog from 6/16/2017…

I updated Godot to Godot 2.1.3 and it ended up screwing up the mouse stuff so I can’t click and drag/teleport the test object anymore…..
$h!t, I knew that updating the engine midway through development would cause problems! It did the same thing when I was making the game in Unity before I switched to Godot. I updated the engine and the walking just didn’t work anymore! And since I have trouble with coding in C#(it’s French to me meaning that it’s super weird and I can’t make proper patterns) I have to get a buddy to help me through Skype which lags everything on my computer(I leave a lot of programs and tabs open) I quit Unity. At least Godot has a simple coding language so I’M NOT GIVING UP JUST YET!!!



0 comments

Loading...

Next up

Have a good Boi

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Finished work on the emotions of a new character for the tank universe

Levels' maps.

Regional Bulbasaur. #Pokemon

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Got some fun collectibles in our game, Path of Kami!

ooh yes..

Super Sonic Pixel art.

Sonic and Shadow as Pokémons. #Fakemon