Game
Projekt: RED
9 years ago

Development Log 6/19/2017


Continuing from the previous Devlog from 6/16/2017…

I updated Godot to Godot 2.1.3 and it ended up screwing up the mouse stuff so I can’t click and drag/teleport the test object anymore…..
$h!t, I knew that updating the engine midway through development would cause problems! It did the same thing when I was making the game in Unity before I switched to Godot. I updated the engine and the walking just didn’t work anymore! And since I have trouble with coding in C#(it’s French to me meaning that it’s super weird and I can’t make proper patterns) I have to get a buddy to help me through Skype which lags everything on my computer(I leave a lot of programs and tabs open) I quit Unity. At least Godot has a simple coding language so I’M NOT GIVING UP JUST YET!!!



0 comments

Loading...

Next up

Just a Pico sprite

Why walk when you can jump?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Regional Bulbasaur. #Pokemon

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Among us_into Madness

:] me sigue sin gustar

:] I still don't like it

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this

Aston Martin Vantage 2019

Day 4, Achieved

#AstonMartin #FastChallenge #speedmodeling