Game
To the Death
9 years ago

Development Log #6


Hello everyone!

The multiplayer finally works (locally) and will continue to be improved upon!

5d0b7fc14fb2f.png

The tickrate of the servers at the moment is 30hz and will be cranked way up in the final release (120hz).
The only gimmicks about the MP so far is that player scale and animation syncs very poorly and needs some minor fixing.

I’d say, for working on the MP for a short time, it looks very promising.
Next up would be the implementation of networked weapons (projectile launchers).



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Development Log #1 So far this game looks… mediocre at best, but there’s walking and jumping finished, along with some custom physics goodness! Edit: Oh yeah, there’s an amazing jump animation!

OPEN BETA Nov 1st - Nov 9th

So here's the first of the zodiac signs i will make for the next weeks.

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Coming Soon...

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

(sound ON 🔊) We changed the tree harvesting selection sounds. Again.

Should we stop already? Let us know!

Find out more about the game on Steam:

http://bit.ly/AtS_New_Sounds_GJ