Hello everyone!
The multiplayer finally works (locally) and will continue to be improved upon!

The tickrate of the servers at the moment is 30hz and will be cranked way up in the final release (120hz).
The only gimmicks about the MP so far is that player scale and animation syncs very poorly and needs some minor fixing.
I’d say, for working on the MP for a short time, it looks very promising.
Next up would be the implementation of networked weapons (projectile launchers).
0 comments