Game
Pulseless
6 years ago

[DEVELOPMENT LOG WEEK 1 - Cronenburgs & Refining]

I've also attached a poll below, I am unsure as to whether bosses are necessary to the game. Please leave your opinion below.

Thanks,

RMcSmith

#arcade #action #zombies #shooter #devlog


  1. Added Footsteps and Footstep Sounds (only whilst sprinting)

    week1_footsteps.png
  2. Revamped Walls and Color Scheme of Environment

    week1_walls.png
  3. Added Blood Spatters on Enemy Damage

    week1_splatters.png
    week1_splatters2.png
  4. Integrated New HUD System

    week1_healthbar.png
    week1_hud.png
  5. Created Cronenburg Sprites and Designed Behaviour

    • Cronenburgs will move towards the player, similar to the zombies.

    • When in close vicinity, they will emit gas which deals damage over time.

    • When shot and killed, they will explode; hence, damaging players and enemies surrounding them.

    • Will begin to appear after the 10th Wave.

      cronenburg_walk.png
      cronenburg_explode.png
  6. EXTRA: Started Creating Unique Sprinting Animations for Each Weapon

    STAYED TUNED FOR NEXT WEEK'S UPDATE

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Hi.... its been a while.

In the article below, you can find all the progress I've made on the 'steam release' version of PULSELESS. Thanks for staying tuned and watching the game grow! The game is going through some huge changes recently.

Thanks!

RMcSmith

Some procedurally generated levels.

#random #proceduralgeneration #arcade

Testing out a visual overhaul of my old project "Pulseless".

I decided recently that I would continue development after a year long break and finish it off!

Future plans involve different biomes, an adaptive soundtrack and a comic book styled makeover!

It's awesome to see the huge response the game has gotten so far on Game Jolt, truly incredible! But it's not stopping here...

I'm planning on further developing the game and releasing to STEAM!

The full list of future features are in the article below:

Tier 4 Weapons DEVLOG

Here are the 6 new additions:

The "Raptor" Shredder Rifle

The "Punishers" Dual Shotguns

The "H-HOP" RNB LMG

The "IMPROV" Interdimensional Junk Launcher

The "PULS-R" Energy Pistol

The "DIXON" Explosive Crossbow

Stay tuned for more!

First 2 enemy types completed!

- The Simple Zombies: They get faster as the rounds progress.

- The Vampires: Will fly around as a bat until their close enough to attack.

#zombies #vampires

Finished the third tier of weapons!

- the 'BEAGLE' high powered pistol

- the 'PATRIOT' assault rifle

- the RECURVE BOW (w/ unique firing style)

- the 'T-CREW' automatic shotgun

- and the 'VINTAGE-40' high powered SMG

#arcade #weapons #shooter

Devlog: Week 3 - The Stinky One

Started working on the new additions to the second tier of weapons. This includes a weapon which fires literal sewage... you're welcome.

I've also added Borderlands-Style Elemental Effects!

#action #arcade #survival #retro

It's official, Pulseless has been downloaded over 3,000 times!

A special thanks to everyone who has tried out the game, I'm looking forward to sharing my future projects with you all in the near future.

As for anyone who hasn't, feel free to check it out!

All of the Current Weapons in Action

#arcade #shooter #weapon #testing #action