Added Footsteps and Footstep Sounds (only whilst sprinting)
Revamped Walls and Color Scheme of Environment
Added Blood Spatters on Enemy Damage
Integrated New HUD System
Created Cronenburg Sprites and Designed Behaviour
Cronenburgs will move towards the player, similar to the zombies.
When in close vicinity, they will emit gas which deals damage over time.
When shot and killed, they will explode; hence, damaging players and enemies surrounding them.
Will begin to appear after the 10th Wave.
EXTRA: Started Creating Unique Sprinting Animations for Each Weapon
STAYED TUNED FOR NEXT WEEK'S UPDATE
Next up
Hi.... its been a while.
In the article below, you can find all the progress I've made on the 'steam release' version of PULSELESS. Thanks for staying tuned and watching the game grow! The game is going through some huge changes recently.
Thanks!
RMcSmith
Testing out a visual overhaul of my old project "Pulseless".
I decided recently that I would continue development after a year long break and finish it off!
Future plans involve different biomes, an adaptive soundtrack and a comic book styled makeover!
It's awesome to see the huge response the game has gotten so far on Game Jolt, truly incredible! But it's not stopping here...
I'm planning on further developing the game and releasing to STEAM!
The full list of future features are in the article below:
Tier 4 Weapons DEVLOG
Here are the 6 new additions:
The "Raptor" Shredder Rifle
The "Punishers" Dual Shotguns
The "H-HOP" RNB LMG
The "IMPROV" Interdimensional Junk Launcher
The "PULS-R" Energy Pistol
The "DIXON" Explosive Crossbow
Stay tuned for more!
It's official, Pulseless has been downloaded over 3,000 times!
A special thanks to everyone who has tried out the game, I'm looking forward to sharing my future projects with you all in the near future.
As for anyone who hasn't, feel free to check it out!
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