Game
Pulseless
6 years ago

[DEVELOPMENT LOG WEEK 4 - Alpha Preperation]

As seen in last week's log, I've been polishing up the game for an early alpha.

Below you can find all the polishing and changes I've made so far.

Oh, by the way, the alpha will be released within three weeks.


DEV-LOG WEEK 4

  • Added Extra Functionality to any weapon with a scope; they now allow the player to see more of the environment.

  • Added Color Variations to Airdrops on the mini-map (i.e. you can now tell what tier weapons are contained within them)

  • Revamped Design of Airdrops; they now have a distinct numbering system.

  • Zombies can now be set on fire via incendiary bullets or flare gun shots.

    • Added 4th Tier of Weapons

      The 'OUTLANDER' Scoped Revolver

      eg_outlander.png

      The 'THUMPER' Grenade Launcher

      eg_thumper.png

      The 'INFLUXER' Charge-Up Railgun

      eg_influxer.png

      The 'DB-10' Incendiary Shotgun

      eg_db10.png

      NOTE: An additional weapon is planned, but I'm open to ideas.

      Other Planned Changes

      1. Weapon Tiers will change every 10 rounds as apposed to the current setting of 5.

      2. Every 10 Waves a boss will spawn, along with the slew of new weapons.

      3. Every 5 Rounds the enemies will get stronger.

      4. To Compensate for the longer amount of time spent with each weapon tier. Five new weapons will be added to each tier.

Thanks for reading, stay tuned for more developments.

RMcSmith

#arcade #shooter #devlog #survival #zombies



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It's official, Pulseless has been downloaded over 3,000 times!

A special thanks to everyone who has tried out the game, I'm looking forward to sharing my future projects with you all in the near future.

As for anyone who hasn't, feel free to check it out!

Hi.... its been a while.

In the article below, you can find all the progress I've made on the 'steam release' version of PULSELESS. Thanks for staying tuned and watching the game grow! The game is going through some huge changes recently.

Thanks!

RMcSmith

Testing out a visual overhaul of my old project "Pulseless".

I decided recently that I would continue development after a year long break and finish it off!

Future plans involve different biomes, an adaptive soundtrack and a comic book styled makeover!

It's awesome to see the huge response the game has gotten so far on Game Jolt, truly incredible! But it's not stopping here...

I'm planning on further developing the game and releasing to STEAM!

The full list of future features are in the article below:

Devlog: Week 3 - The Stinky One

Started working on the new additions to the second tier of weapons. This includes a weapon which fires literal sewage... you're welcome.

I've also added Borderlands-Style Elemental Effects!

#action #arcade #survival #retro

Some procedurally generated levels.

#random #proceduralgeneration #arcade

Finished the third tier of weapons!

- the 'BEAGLE' high powered pistol

- the 'PATRIOT' assault rifle

- the RECURVE BOW (w/ unique firing style)

- the 'T-CREW' automatic shotgun

- and the 'VINTAGE-40' high powered SMG

#arcade #weapons #shooter

First 2 enemy types completed!

- The Simple Zombies: They get faster as the rounds progress.

- The Vampires: Will fly around as a bat until their close enough to attack.

#zombies #vampires

Tier 4 Weapons DEVLOG

Here are the 6 new additions:

The "Raptor" Shredder Rifle

The "Punishers" Dual Shotguns

The "H-HOP" RNB LMG

The "IMPROV" Interdimensional Junk Launcher

The "PULS-R" Energy Pistol

The "DIXON" Explosive Crossbow

Stay tuned for more!

All of the Current Weapons in Action

#arcade #shooter #weapon #testing #action