DEV-LOG WEEK 4
Added Extra Functionality to any weapon with a scope; they now allow the player to see more of the environment.
Added Color Variations to Airdrops on the mini-map (i.e. you can now tell what tier weapons are contained within them)
Revamped Design of Airdrops; they now have a distinct numbering system.
Zombies can now be set on fire via incendiary bullets or flare gun shots.
Added 4th Tier of Weapons
The 'OUTLANDER' Scoped Revolver
The 'THUMPER' Grenade Launcher
The 'INFLUXER' Charge-Up Railgun
The 'DB-10' Incendiary Shotgun
NOTE: An additional weapon is planned, but I'm open to ideas.
Other Planned Changes
Weapon Tiers will change every 10 rounds as apposed to the current setting of 5.
Every 10 Waves a boss will spawn, along with the slew of new weapons.
Every 5 Rounds the enemies will get stronger.
To Compensate for the longer amount of time spent with each weapon tier. Five new weapons will be added to each tier.
Thanks for reading, stay tuned for more developments.
RMcSmith
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