Next up
cool challenge for fangame devs: make the graphics of your fnaf fangame fit in 64kb of vram
3 days left
:thinking:
forgot to post this oops
still a wip
scream if you love c++ (i dont)
One of the things I wanna do for my game engine is to add software (no rtx) whitted raytracing to get 90s cgi/blender internal shadows and reflections
Modern CPUs can do 90s cgi renders fast, I don't see a reason why modern GPUs can't do it in real time
1 day left
added the office, testing sound and working on PAL support. next step is optimizing the graphics so I can add the animatronics.
(fnaf 1 on the mega drive / genesis)
4 days left










0 comments