So at this point we are definitely not going to hit that late 2017 mark for the demo. A lot of personal things have been going on, including but not limited to a couple of us moving. Additionally, as good as they look for the aesthetic, I feel the models, rigs, and animations feel a bit sloppy and amateurish so Iβm going to take some time to more or less re-learn Blender to hopefully make the models look a bit more professional.
Development should resume before the end of the year.
βFia
Next up
Title Screen
Somewhat of an update
Sonic Calamity updates: moved to Unity HDRP for better visuals, and it's going to be built with its own engine, Calamity Engine.
SONIC CALAMITY CAST ANNOUNCEMENT----------
After months of writing and putting this all together, I am proud to announce Calamity's voice cast.
Said image that isn't showing up in that last post.
Test Level
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
"Thanks guys for endless hours of fun." π
(My first fan art. Read the article, please.)
Have a good Boi










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