So at this point we are definitely not going to hit that late 2017 mark for the demo. A lot of personal things have been going on, including but not limited to a couple of us moving. Additionally, as good as they look for the aesthetic, I feel the models, rigs, and animations feel a bit sloppy and amateurish so I’m going to take some time to more or less re-learn Blender to hopefully make the models look a bit more professional.
Development should resume before the end of the year.
—Fia
Next up
Said image that isn't showing up in that last post.
Sonic Calamity updates: moved to Unity HDRP for better visuals, and it's going to be built with its own engine, Calamity Engine.
Title Screen
Test Level
Somewhat of an update
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Bandana Dee the Dream Friend
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Chiaki Nanami!
Werehog transformation process. #sonicunleashed










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