As of right now the game is at a halt. The reason is my lack of experiance with the engine. Unreal Engine is quite complicated, while not too bad it can still be confusing and me being the only one working on the game, developement is slow. So I’ve started working on a simplier game, a 2D game, In order to get better at working with the bluprints (Basiclly the coding). But don’t worry this does not mean the game is not coming out, It is still very much on my mind, but so is the other project. The reason I chose a 2D game is because a 3D game like this one has a lot more variables to work with therefore it can be more complicated. Thanks for the support! I can’t wait to get back to making this game!
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Runestones: from concept to in-game model🗿
Werehog transformation process. #sonicunleashed
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Why walk when you can jump?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Explosive domino effect
Path of Kami, running around the shrine area
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
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