Development has been slow as of late in terms of getting things programmed in and functioning but with that being said I started working on scripts for other games as well. But more on those at a different time. For a time I was un ble to package the current build of Dune Buggy racing (Then coded in CPP) and decided to start over in the UE4 Blueprint version of the Vehicle advanced template, That caused me problems not only in the fact that I no longer had any of the assets and maps that I had created, but at the same time I see this as a breath of fresh air when packaging the current build of the game. I no longer have to worry as much about it failing or visual studio crashing and losing my files and not being able to recover them.
Hopefully you all understand.
Jordan.
Next up
Its a new character
Its Back!!
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Runestones: from concept to in-game model🗿
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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