Development has been slow as of late in terms of getting things programmed in and functioning but with that being said I started working on scripts for other games as well. But more on those at a different time. For a time I was un ble to package the current build of Dune Buggy racing (Then coded in CPP) and decided to start over in the UE4 Blueprint version of the Vehicle advanced template, That caused me problems not only in the fact that I no longer had any of the assets and maps that I had created, but at the same time I see this as a breath of fresh air when packaging the current build of the game. I no longer have to worry as much about it failing or visual studio crashing and losing my files and not being able to recover them.
Hopefully you all understand.
Jordan.
Next up
Its a new character
Its Back!!
Chiaki Nanami!
Shadow The Hedgehog X pixel art
So here's the first of the zodiac signs i will make for the next weeks.
Microsoft Windows XP Unprofessional (windows logo prototype)
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?










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