Game
Dune Buggy Racing
8 years ago

Development Progress 11-9-2017


Development has been slow as of late in terms of getting things programmed in and functioning but with that being said I started working on scripts for other games as well. But more on those at a different time. For a time I was un ble to package the current build of Dune Buggy racing (Then coded in CPP) and decided to start over in the UE4 Blueprint version of the Vehicle advanced template, That caused me problems not only in the fact that I no longer had any of the assets and maps that I had created, but at the same time I see this as a breath of fresh air when packaging the current build of the game. I no longer have to worry as much about it failing or visual studio crashing and losing my files and not being able to recover them.
Hopefully you all understand.
Jordan.



0 comments

Loading...

Next up

Its Back!!

Its a new character

So

i may or may not make an full art of some person or i may just leave this like that-

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Have a good Boi

Family band complete!

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Terraria

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc