Hi everyone! Somata Conflict is well on it’s way to completion. Though the amount of work left pales in comparison to what is done, in ways, things are looking very promising.

Here’s a list of things implemented thus far:
Wave Implementation
Start Menu
All Abilities and Weapons
Upgrade Menu for Abilities/Weapons
Simple Menus
3 Enemy Variations
And what’s left:
Level design (9 levels)
Story writing and design
Level Select Menu (w/ art)
3 “Harder” Enemies (w/ art)
Upgrade Balancing
Sound effect finding/editing
The most difficult thing is going to be the level design, but the amount of art that is left for the game is also daunting. I consider the game to be in a Alpha stage, with Beta coming as soon as I design and implement the playable levels.
If you’re interested in playtesting, send me a message. Otherwise, give the game a follow to keep up to date on release information.










0 comments