✅ Phase 1: Foundations (Completed)
Status: Implemented
[x] Introduction: Bellona’s backstory and life introduction.
[x] Tutorial: Implementation of base game systems (UI, Movement, Stats).
[x] The First Week: Linear "Slice of Life" gameplay loop established.
🚧 Phase 2: The Open World (Current Priority)
Focus: Player Agency, Relationships, and Route Selection
System Expansion:
Unlock full Relationship mechanics (Affection/Trust meters).
Unlock gameplay freedom (non-linear scheduling).
The Route Split:
Implement tracking for the Three Paths:
Toma (Love Interest A)
Ever (Love Interest B)
Casual (Solo/Friendship focus)
The 12-Week Loop:
Extend playable calendar to 12 weeks.
Draft and script events for Weeks 2–12.
The 6-Week Checkpoint:
Implement "Early Endings" (Game Over states or early exits based on poor stats/decisions).
🔮 Phase 3: The Commitment & Career
Focus: Deepening Systems, World Evolution, and The "Casual" Conclusion
Route Lock: The narrative firmly sets the player on their chosen path.
Career Expansion:
Implement 3 Distinct Jobs (Mini-games/Management).
Fashion Company (Phase 1): Create the "Startup Phase" mechanic (Naming company, basic designs).
World Evolution:
The Time Skip: Narrative event advancing the timeline (uncertain duration).
City Hub Update: New stores open; new opportunities appear in the hub world.
Relationship Status Update:
Selected Love Interest title changes to Boyfriend.
Cohabitation: Unlock the ability for the boyfriend to move in.
Branching Content:
Main Narrative splits completely into two separate script files/event lists for Toma and Ever.
Casual Route Conclusion: The Casual path reaches its final ending here.
💔 Phase 4: The Reality (Intensification)
Focus: Unique Route Mechanics and High Stakes Drama
System Depth:
Fashion Company (Phase 2): Deepen the design system (trends, marketing, sales).
Social Web: Deepen friendships; introduce sub-plots regarding trauma and drama.
Route A: Toma (Healing & Stability)
Joint Finances: Mechanic for managing a dual-income household.
Life Planning: Marriage planning gameplay.
Mental Health: A focus on therapy, supporting Toma, and managing his recovery.
Route B: Ever (Growth & Hardship)
Pregnancy Arc: Status effects, narrative events, and preparation.
Parenthood: Caretaking mechanics for early childhood stages.
Harsh Reality: Narrative focus on the struggle of balancing a new family with limited resources.
Consequences:
Implement several Bad Endings derived from high stress, broken relationships, or financial failure.
🏁 Phase 5: The Aftermath (Resolution)
Focus: Long-term Consequences and Route-Specific Finales
Route A: Toma’s Conclusion (The Farm Life)
Aftermath: Successful management of mental health and finances leads to a change in scenery.
Setting Shift: The couple leaves the city to start a Farm Life.
Ending Tone: Peaceful, pastoral, and healing-focused.
Route B: Ever’s Conclusion (Harsh American Life)
Aftermath: Raising a child while managing the fashion career in the city.
Setting Shift: The couple remains in the urban hub, facing the Harsh American Life.
Ending Tone: Gritty, realistic, and focused on resilience/ambition.
🤫 SECRET: The True Ending
Hidden Branch
Availability: This path is hidden from the standard UI/objectives list.
Conditions: Requires specific, counter-intuitive choices in Phase 4 and distinct relationship prerequisites that contradict the current route.
Content: [REDACTED]
Outcome: Unlocks the "True" state of the game's narrative.










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