This project is going to be the longest one I’ve ever done, but it’ll be well worth the wait. Please follow the game for more news!
Fall 2016:
Begin crafting game engine in GM
Character descriptions and concept art
Work on player sprites
Assembling a bigger team
Spring 2017:
Adding gameplay objects in the engine
Official storywriting
Creating sprites and tilesets for upcoming demo
Designing the layout of the levels
Summer 2017:
Creating a demo
Releasing the demo on Gamejolt
Steam Greenlight Campaign
Fall 2017:
Fixing bugs and responding to feedback
Creating beta of final game
Spring 2018:
Revising beta into final product
Summer 2018:
Release on Steam.
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