Game
RocketEngineer
4 years ago

Development Update 1


0.0.4 will be by far the biggest update. With a lot of rework, new feature and polishing, 0.0.4 will be the first glimpse at what a non-prototype version of Rocket Engineer will look like.

A version at this polished stade is required to get feedback from a non-prototype version. This will probably also determine if I continue the developement or not of this game, If most people just don't like the global idea of the game, it's better to work on something else. However, I'm pretty confident that this complex game can be fun, even with failure. This will be the main challenge, as players will very often meet failure, I have to make the game reward the player for the failure, like in real life. Example, a player test its tank to overpressure, it could be seen either as a failure or a success as he now knows its tank limits.

So currently 0.0.4 already received some polishing, tank sizing and nozzle sizing on the y axis is possible, The save system is now going into a rework, you are now able to remove the unused tank/engine/rocket saved and I'm currently working on persistent world, which will allow to keep all of your rockets in-game.

If you have any questions feel free to join the discord: https://discord.gg/fWvnuceDwS



0 comments

Loading...

Next up

art comission.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Have a good Boi

Werehog transformation process. #sonicunleashed

Regional Bulbasaur. #Pokemon

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.

One for all, and all for one! 🙌