Game
Scrapped 2
8 years ago

Development Update #2


well, since i forgot the Daily Updates thing already, i guess i will just post out when i make some big or small changes to the game. of ocurse, not twice in a day or 3-4 times a week, but progress is progress.

anyways, since i completed the main menu, i have mostly been polishing up some small errors on it. along with that, i have worked on a particle system for some certain levels and learning how to use those.

as the release of Unreal 4.14 was announced recently, i updated the game to that and i am trying it out right now. now, if i’m lucky about 4.14, i have noticed some new settings for “Livestreaming From the Unreal Editor” that may be a good thing once i figure out how to get them to work.

Edit: I have just finished compiling shaders on the unreal 4.14 version. the graphics settings are set to Cinematic (Cinematic is a new Graphics setting for the preview/game, it is the new Highest setting for the game that is above Epic).
Here’s The Screenshots:

5d0b69be134f6.png


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