Game
Five Nights at The Horror Attraction (NEW)
9 years ago

Development Update #2


Hold, it. Before reading this, remember… LOVE… THY… HORSES!

Hey, amigos! Firstly, I just wanted to announce that production is going extra smooth and extra slow! I started work on the second camera and let me give you a tip for the game, CHECK THE FREAKING CAMERAS. It’s the only way of knowing where the animatronics are, NO VENT LIGHTS, NO FLASHLIGHT, only the cameras. I’m planning 5-8 cameras for the game and on the contrary, there may eventually be more cameras in a future DLC, hint hint… HINT HINT.

Secondly, I’m not planning a franchise or anything, but if I learn how to make original animations, I may experiment a bit but not with a sequel or anything maybe an RPG version, similar to FNaF World , however still connected to the FNATHA original storyline which will be presented in this first installment.

And Lastly, Stay Epic!



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So

i may or may not make an full art of some person or i may just leave this like that-

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

I-Buki

Mio-Da!

Ibuki Mioda!

Microsoft Windows XP Unprofessional (windows logo prototype)

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Respect (Only TLOZ Players Will Understand)

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?

:] me sigue sin gustar

:] I still don't like it