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[Alpha] AMAZER
9 years ago

Development Update #5 - Time to Execute it Like a Boss


Development Update #5

I’ve been thinking a lot when working on the new project and I realise this game is nothing more than a showcase of 3D FPS Pacman. The level system here is just going through maze one after another. (Actually I’ve planed it over-ambitiously in the beggining as an open-world RPG :P)Thus, I’ve a new plan now for it.

Level Overhaul Plan

  1. Add in more type of maps such as:

    • Boss fight level

      • Introducing Polion as a faction (Mobs with polygon instead of pixel)

        • That chick in the end of early demo NSFW

    • “Gunfight level”

      • New type of mobs

        • With Projectile

        • WIthout Projectile

  2. Roguelike + Arcadelike

    • Fixed amount of level per game session

      • Each game consist of 10-15 level including maze and fight

    • Perks no longer for sale but spawn to be looted randomly in specific level

      • Pix (Currency) system MAYBE removed

      • Player may swap their gear/gun in the beginning of each game session

  3. Run and Gun

    • Player hold two gun a time

      • Left click for damage one

      • Right click for stun one

      • Stun the mobs and kill it

  4. Graphical Overhaul & Polish

    • Redesign the overly simplistic style

      • Redesign maze wall

      • Adding light into level

      • Add more detail on Cubik

        • Better sound

        • More sound effect

        • Various BGM



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