Development Update #6
How’s day guys? Long time since I last posted an update here. Don’t worry, I’ll never give up on this game nor you guys. Basically, it took me some time to sort out the final plan for Amazer. ( The previous one was a mess ) Have come up with some new ideas and reorganised old ideas.
New Idea
Game Layout
Tower ( Consist of 8++ level )
Level ( Consist of 4-5 stage )
Stage ( Usual 15x15 maze )
Perks & Skills
Gun’s Mods
Buy with in game currency pre-game
Only alter gun stat & traits
Player preference based instead of linear power creep ( if possible ).
Level clearing reward
Obtained after clearing certain level
Reward is randomly selected
Give player bonus perk / stat
Navigation Perk ( Awareness )
For maze clearing
To prevent frustration
Character perks (New)
Unique for each character
Each with different play-style
Character System ( New and Flashy one )
Randomly spawned in maze
Checkpoint
Place to respawn after death
Respawn as the new target character
Each with their own backstory ( Suggestion Welcomed )
Each with unique perks and skills
All are equally powerful ( if possible )
It’s gonna be a long way, I’d be glad if you are willing to be the playtester ( too much a pain to test everything at once )
Email me if you are interested
[email protected]
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