Hey Folks!
It’s been a super successful few weeks for Morse - The game has been featured on several Flash Portals, over 15,000 plays and various press sites such as RPS, Killscreen and PCgamer covering the project! Super stoked.
As for the game itself, there has been a plethora of interest from the community and in turn a lot of feedback! This has all been incredibly useful for reviewing the next stage of the project, which over the next few weeks, I will take the basic prototype I have here and flesh it out with some of the suggested changes.
Some of these fixes include:
Fix the letter J
Multi-hit units
Spacing of ships improving (They mostly stack at the top of the level, even when multiple rows open up)
Colour code the rows/colums and in turn the lists of entered co-ordinates
Improve the tutorial (Since I am the first to admit that there’s a lot of work to do on that)
Stacking limit (The number of orders that can be stacked), I understand a lot of people kept getting confused with numbers they’ve already stored:
E.g.
A, Z, T
1, 5, 6, 1
For the early stages, the player will only be able to the piece of data they’re going to launch.
E.g.
A,
1,An improvement to the levelling system that factors in the accuracy of the player (Do they kill a lot of their own units) along with the number of soldiers across No Man’s Land.
Difficulty scaling - Balancing is proving an interesting beast to tame, in that the early stages are apparently too easy then becomes far too overwhelming at the end of the game as all the rows open up.
I’ll be attempting to get as many of these implemented in the next two weeks, since I’ll be exhibiting Morse at GA-MA-YO on the 19th of November. How that pans out we will see!
Stay tuned for more updates and thank you again especially to the followers of the project for your input and interest!
Alex
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