Howdy folks!
Thank you for your answers on the strawpolls last night. I appreciate your feedback.
The results show that you guys are quite open to me making some pretty big changes to the game, which works out quite well for me since I already started making them anyway. I have a new vision for this game and I’m pleased to see that you guys are willing to let me pursue it. Thank you.
I barely slept last night since I was wide awake planning out the new storyline I want the game to follow, and I think I have something much, much better than what the demo currently has. I’m extremely excited to get to work on implementing these changes into the game, and I hope you guys are equally as excited to play it. After all, this game has always been for you guys, the community. I’m a huge fan of Undertale (no surprise there), and so I’m just trying to make what I as a fan would like to see, and hopefully that’s been working so far. Now that Deltarune has brought a lot of you back, I’m eager to give you guys something new to play again.
So here’s the dealio: Frisk will no longer be the player character. This changes a lot of things about the game, like how characters will interact with you, how battles work, the motivation for saving Gaster, certain aspects of the multiplayer, etc. To replace Frisk, I’ve come up with a new character that I think has a very interesting motivation to save Gaster, and makes the story itself a bit more intregueing. I won’t say much about them now, but perhaps you might know them already?
Of course, with a new main character comes a new story, and as such the message that I want the game to have has changed too. Now that I know you guys are comfortable with change, I’m trying to be a bit more creative with what I do with the story rather than sticking too close with what Undertale established, and it’s not something I’ve seen other fan-games do yet, so I’m having a lot of fun experimenting.
Now, I kept an eye on the strawpolls for most of the day today, and the majority of the time the chapter format was in the lead for preferred release schedule. However, it suddenly changed and now it seems that slightly more of you guys want the game to release all at once. However, I’ve decided to go with the chapter format anyway, simply because it’ll keep the game alive. Let’s be honest here, we live in a society where interest fades very quickly. If the full game won’t be ready until the end of 2019, for example, and I don’t provide anything to play during that time, there won’t be as many of you around when it finally does release, since a lot of you will probably forget (ironic, right?) or just not feel like playing anymore. Apologies if you’d prefer it to release all at once, but I absolutely believe that this is for the better. I mean, if you’d really rather play it all at once, you can just wait for the final chapter to release and then dive in. It’s up to you.
Okay, so, you’re probably wondering: with all of these changes being made now, are we still getting the multiplayer update for the demo?
I’m afraid the answer is no, I will not be releasing the multiplayer update this month as planned anymore.
HOWEVER, I will instead be releasing Chapter 1 of the full version of Don’t Forget sometime in the coming months, complete with the new intro, characters, storyline, and yes, the online multiplayer. Hopefully it’ll release before this year comes to an end. Give me some time though, okay?
Anyway, I’ve been typing this for a while, and there’s a lot of words to read, so I’ll wrap up this devlog here. Thanks for reading, and I’ll see you soon.
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