Game
proto I
6 years ago

Development Update!

There has been some progress here and there.


Changes:

Game Camera:

  • The camera speed has been increased to keep up with the fast moving player

  • The camera now smoothly interpolates instead of being locked to a pixel grid. It is far less disorienting than having a choppy grid-locked camera.

  • The camera now also takes the player’s momentum into account when following, so it looks slightly ahead when the player is moving. The calculations are not perfect but it’s getting there.

    5d09201d198bf.gif

    (GIF captured pre-camera smoothing)

Player controller:

  • A game breaking bug where the player could clip through overlapping walls has been fixed. Although the bug is still being investigated to find out whether it’s a fundamental issue with the collision detection system.

General:

  • A game crash when logging in on a slow connection has now been fixed.

Ideas:

I have been balling around with the idea of having coins in the game, that you will earn by completing levels. You can use these coins to unlock individual levels, so you can effectively skip levels at the penalty of losing coins. The plan is to use the GameJolt API to save this progress when logged in, and use a simple JSON file when offline. The JSON file will be synced with your account whenever you log in.

Another idea that ties into this JSON file idea is to have the player’s account image be cached, so logins occur faster if you have already logged in with that particular account before.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

Werehog transformation process. #sonicunleashed

So here's the first of the zodiac signs i will make for the next weeks.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

Why walk when you can jump?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!