Changes:
Game Camera:
The camera speed has been increased to keep up with the fast moving player
The camera now smoothly interpolates instead of being locked to a pixel grid. It is far less disorienting than having a choppy grid-locked camera.
The camera now also takes the player’s momentum into account when following, so it looks slightly ahead when the player is moving. The calculations are not perfect but it’s getting there.
(GIF captured pre-camera smoothing)
Player controller:
A game breaking bug where the player could clip through overlapping walls has been fixed. Although the bug is still being investigated to find out whether it’s a fundamental issue with the collision detection system.
General:
A game crash when logging in on a slow connection has now been fixed.
Ideas:
I have been balling around with the idea of having coins in the game, that you will earn by completing levels. You can use these coins to unlock individual levels, so you can effectively skip levels at the penalty of losing coins. The plan is to use the GameJolt API to save this progress when logged in, and use a simple JSON file when offline. The JSON file will be synced with your account whenever you log in.
Another idea that ties into this JSON file idea is to have the player’s account image be cached, so logins occur faster if you have already logged in with that particular account before.
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