Game
Fort Triumph
9 years ago

Development Updates (September 2017)


Greetings, warriors!

We thank you for being there for us throughout development, playing our test builds and providing feedback.

We are happy to announce we are launching our closed beta today, for Kickstarter backers, but hope to have a new public build to share with you here in a few weeks.

Build 0.6.2 includes all previous work as well as a bunch of new features, abilities and world map usability, and it is our current main development branch.

https://www.kickstarter.com/projects/forttriumph/fort-triumph-tactical-rpg/posts/2000496



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Kickstarter coming on April! Your support decides Fort Triumph's final scope and whether we can build the world and the environments we have in mind.

Following your feedback, we're going to buff melee heroes with new abilities in upcoming builds.

World Map Prototype - First Glance

Worldmap second iteration testing (September)

Castle walls environment almost ready for implementation

So

i may or may not make an full art of some person or i may just leave this like that-

We are under attack!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity