Game
Fort Triumph
8 years ago

Development Updates (September 2017)


Greetings, warriors!

We thank you for being there for us throughout development, playing our test builds and providing feedback.

We are happy to announce we are launching our closed beta today, for Kickstarter backers, but hope to have a new public build to share with you here in a few weeks.

Build 0.6.2 includes all previous work as well as a bunch of new features, abilities and world map usability, and it is our current main development branch.

https://www.kickstarter.com/projects/forttriumph/fort-triumph-tactical-rpg/posts/2000496



0 comments

Loading...

Next up

Kickstarter coming on April! Your support decides Fort Triumph's final scope and whether we can build the world and the environments we have in mind.

Castle walls environment almost ready for implementation

World Map Prototype - First Glance

Worldmap second iteration testing (September)

Following your feedback, we're going to buff melee heroes with new abilities in upcoming builds.

Just a Pico sprite

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.