Devil’s Hand Weekly Update
From now on I’ll try to make the habit of posting an update on every saturday, even of I have not that much to show :)
As some people know, I’m working only a few hours per week on this project, so some weeks the update it may be only a sprite or little new feature :(
This week however I have a lot of things to show <o/
The cursor/crosshair changes on each situation (including if a enemy is on range or not)
Chests! Drops random itens and weapons
Enemy spawn animation, now the enemies only spawn when the player reach a specific trigger area or event
Several weapons, right now I made draft implementation of 12 diferent weapons
Heat wave on explosions
New hands model
Aside from that the game have now more dynamics encounters, variating the position and types of monsters for each room
If you want to receive the game updates please follow Devil’s Hand on the buttom above!
Thanks :)
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