It was a long jam, 15 days wasn't enough to put together all the ideas I had for the game.
The thing I like the most about the Adventure Jam is the focus on telling stories, this time I spent a lot of time setting up the story for the game.
The plot is about Engel a young sorcerer that is famous because her father was a hero that died in a great war, she admires her father but she wants to overcome his legacy and be recognized for her achievements.
After she wins a popular sorcerer tournament she is revealed that her father isn't actually dead, but imprisoned in another dimension by his former colleagues. Engel's mother thinks he was studying how to access a powerful knowledge by demons in order to save her for the illness that afflicts her.
That's how Engel's adventure in order to save her father begins, I don't want to spoil you the whole story, so if you want to know more, play the game. ;-) (actually, the current version only contains the main mechanic that is the sorcerers battle, but upcoming versions will cover that)
Having all the plot in mind and a clear narrative about what is the main story, I designed the game with that in mind and how I defined an interesting mechanic to give the user the experience to be in this sorcerers world.
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