Game
FinaL GatewaY: GenesiS ScrolL




6 years ago

Devlog 01

We're currently focusing on the story segments and cutscenes. Apart from that, there's also been a lot of graphical updates, and planned gameplay changes.

More info in the article.

#lzrain #visualnovel #gamedev #update #devlog #flgy


While the scripts for all 4 EpisodeS aren't done yet, they have all been outlined, and should be finished relatively soon.

On top of that, the improved BaF BaF system is in development on the side, hoping to up the challenge now that we're moving along in both plot and stakes.

Of course, if you'll take notice, the backgrounds are now pre-rendered CGI with low poly pixel art textures. Wanted to have them in VoL. 1, but by the time the idea came, it was a little too late to implement without delaying a third time (and considering the original already looked alright, it could've waited for later). Coupled with the simple yet pretty lighting going on, I think it was worth waiting to figure it all out. Should note, however, these aren't final at all. A lot could easily change as development continues.

Speaking of visuals, the UI also got a massive step-up from before. To me, it just feels more organized and unified than VoL. 1's, and gives some nice extra info in a non-intrusive way. OH! And the textbox is actually part of it now, yeah that's a big one.

All in all, once all story bits are completed (at least with the small portraits at the bottom of the screen), we should be ready to shift gears into sprite mode segments (that... that'll need its own entry), then the BaF BaF minigames, the pre-rendered cutscenes, and finally audio and voiceover.

So yeah, that covers the gist of the development cycle right now. Hoping to make this at least a once every other day kind of thing, and if you guys have any comments or questions on... anything, please let me know! I'd love to have every log dedicated to specific aspects of the project's development, and base it on your suggestions whenever possible.

That's about it for now, hope to see you all real soon!

-Chris



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Today, GorgoN ChambeR X has officially finished development!

We are currently preparing for launch, stay tuned for further updates.

-Chris

#lzrain #visualnovel #gamedev #update #devlog #gncr #X

Okay, decided to write out a little epilogue to the BETA version, something to finally close up that chapter of my life.

Anyone who was still following reads this, again, thank you.

And hey, they won't be gone for too long.

-Chris

https://mspfa.com/?s=26208&p=78

Devlog 07b

As usual, gotta have the gif in a separate post. Hope you enjoy!

#lzrain #visualnovel #gamedev #update #devlog #flgy

Introducing Project Hermes!

A reboot of the entirety of ZodiA WavE.

We are completely starting over in the form of a webtoon that will cover the visual novels so far, then finally continue from there.

Starting with:

GorgoN ChambeR X: Grim Genesis

Finished up a new key visual for VoL. 2, hope you all enjoy!

-Chris

#lzrain #visualnovel #gamedev #devlog #flgy

Devlog 04

Small talk about how I start writing, plus more screenshots!

(More details in the article below)

#lzrain #visualnovel #gamedev #update #devlog #flgy

Devlog 07a

Here we have a preview of the new ExplorE segments! Coming in a few, some new/updated sprites!

#lzrain #visualnovel #gamedev #update #devlog #flgy

Devlog 05

VoL. 2 Update and TNTS Reminder!

(More details in the article below)

#lzrain #visualnovel #gamedev #update #devlog #flgy

CASTING CALL

We've decided to switch to a podcast format. 6 of the hosts in GNCR X have already been cast, but we're still missing 4 parts. More info on the link below:

https://www.castingcall.club/projects/gorgon-chamber-x-grim-gene…

#lzrain #voiceacting #audiodrama #auditions #furry #nsfw

Synchronize your watches, everyone!

GorgoN ChambeR X: Grim Genesis Episode 1 is going live on January 29th, at 1:00pm PST!

The repercussions from eons back are about to become manifest.