While the scripts for all 4 EpisodeS aren't done yet, they have all been outlined, and should be finished relatively soon.
On top of that, the improved BaF BaF system is in development on the side, hoping to up the challenge now that we're moving along in both plot and stakes.
Of course, if you'll take notice, the backgrounds are now pre-rendered CGI with low poly pixel art textures. Wanted to have them in VoL. 1, but by the time the idea came, it was a little too late to implement without delaying a third time (and considering the original already looked alright, it could've waited for later). Coupled with the simple yet pretty lighting going on, I think it was worth waiting to figure it all out. Should note, however, these aren't final at all. A lot could easily change as development continues.
Speaking of visuals, the UI also got a massive step-up from before. To me, it just feels more organized and unified than VoL. 1's, and gives some nice extra info in a non-intrusive way. OH! And the textbox is actually part of it now, yeah that's a big one.
All in all, once all story bits are completed (at least with the small portraits at the bottom of the screen), we should be ready to shift gears into sprite mode segments (that... that'll need its own entry), then the BaF BaF minigames, the pre-rendered cutscenes, and finally audio and voiceover.
So yeah, that covers the gist of the development cycle right now. Hoping to make this at least a once every other day kind of thing, and if you guys have any comments or questions on... anything, please let me know! I'd love to have every log dedicated to specific aspects of the project's development, and base it on your suggestions whenever possible.
That's about it for now, hope to see you all real soon!
-Chris
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