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FinaL GatewaY: GenesiS ScrolL




5 years ago

Devlog 04

Small talk about how I start writing, plus more screenshots!

(More details in the article below)

#lzrain #visualnovel #gamedev #update #devlog #flgy


With the story segments nearly completed, I thought it would be apt to take a step back and go over a bit of my writing process. After all, this is a visual novel first and foremost.

Now obviously I won't go over the entire story behind developing this beast of a project. Not only because it's worthy of its own novel, but also because that in of itself is chock-full of MAJOR spoilers. Anyways...

When writing for FLGY, I always start off with an outline. These outlines are always composed of a full summary of what occurs. Sometimes I'll add in little small things like jokes or exact quotes that I want in the final script (sometimes even these are slightly or heavily tweaked). Of course, then we have gameplay descriptions, which are always in regard to specific things I want occurring in ExplorE and BaF BaF segments. Put simply, the outline is the blueprints for a project, with lots of wiggle room for my own touches. (Note: Depending on the project, the outline may be drastically simpler than this, assuming it's a traditional outline at all. It's all in what exactly I'm working with).

In a story like FLGY, I make sure now to have all my outlines finished first before writing any script. That way I already have something to reference immediately after one script is done, and thus snap to writing (hell, on the side I'm already planning out the plot of VoL. 3).

And there you have it, the bare basics of how I start writing an EpisodE, and by extension a VoL. of FLGY. There is much, MUCH more that goes into it, but that's worthy of its own article. If you read this far, thanks for putting up with my morning ramblings! Stuff like this might help keep you constantly updated as nothing too big happens yet.

For now, Imma get back to work now, ciao!

-Chris



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Finished up a new key visual for VoL. 2, hope you all enjoy!

-Chris

#lzrain #visualnovel #gamedev #devlog #flgy

CASTING CALL

We've decided to switch to a podcast format. 6 of the hosts in GNCR X have already been cast, but we're still missing 4 parts. More info on the link below:

https://www.castingcall.club/projects/gorgon-chamber-x-grim-geneā€¦

#lzrain #voiceacting #audiodrama #auditions #furry #nsfw

GNCR X: Grim Genesis (Text Only Version)

Explanation in the article.

Note that since we're not limited to Tapas anymore, this version WILL COMMIT to that 18+.

https://www.sofurry.com/view/1695654

Devlog 03

Don't worry, it's censored in the final game too.

More in the article below!

Today, GorgoN ChambeR X has officially finished development!

We are currently preparing for launch, stay tuned for further updates.

-Chris

#lzrain #visualnovel #gamedev #update #devlog #gncr #X

Devlog 06

Sprite Mode is at full swing!

HUZZAH! Casey's finally got a tail! Shown here are some of the sprites I've completed over the last two days, with more to come real soon.

Hope y'all enjoy!

-Chris

#lzrain #visualnovel #gamedev #update #devlog #flgy

Devlog 07b

As usual, gotta have the gif in a separate post. Hope you enjoy!

#lzrain #visualnovel #gamedev #update #devlog #flgy

Okay, update, paneling is just about done for Grim Genesis Episode 1 (give or take a few adjustments).

Now all that's left is to letter it, and the webtoon should finally be up in no time!

-Chris

With auditions wrapping up tonight, the podcast series will begin proper soon. In the meantime, enjoy this horrific preview of what's to come.

Gorgon cries voiced by Joshua Pedder (https://twitter.com/joshua_pedder?s=20)

Okay, decided to write out a little epilogue to the BETA version, something to finally close up that chapter of my life.

Anyone who was still following reads this, again, thank you.

And hey, they won't be gone for too long.

-Chris

https://mspfa.com/?s=26208&p=78