Game
[No-Name]
9 years ago

Devlog #05 - A Tiny break & Updates!


Hello! First of all, I would like to say I took a tiny break to focus on somethings going on in my life and to study a bit for my midterm exams!

Secondly, I have been working on some stuff for the game! In sprite wise, I draw a tree, a ship, and an almost complete human cycle! Yes that is a lot for me!

5d0a8ea368db1.gif
5d0a8ea49f9e9.gif

But from the engine wise, I have been fixing bugs;

  • With the NPC’s script they are become more aware and have better AI when I attack them and what not!

    • NPCs now have the ability to heal when the player is no longer attacking!

  • With the cutscene mode, I made it more user-friendly and actually a functional working cutscene.

  • I made the player to be able to interact with a ship for example and teleport somewhere else! (Rather than only using a door)

  • Fixed the player’s dash

  • I had a particle bug, I fixed that as well

5d0a8ea56f4a3.gif


0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

I was bored, so... ManutKat.

What you all think

New Teasers!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Among us_into Madness

This is my first post so be gentle!

Hoplegs is an unconventional and entertaining platformer where the gamepad buttons are your legs! Create and share your own levels, challenge your friends, and have fun!

Wishlist on Steam

https://store.steampowered.com/app/1395830/Hoplegs/

Sometimes Aeron needs a friend to help him out in tight situations.

Updated combat system