Game
Rocket Shipment

5 years ago

Devlog #074: Drones and locked gates


Finally some actual new content for the Early Access version!

I've been blasting at it, getting as much done as possible before the release.

The biggest challenge to date has been the new Blaster Drone. It's mean, it's lean and it's... dumb. For now at least.

The first version will drive around randomly and shoot straight up, or aim at you if configured. After release, I'll expand on it, adding more intelligent AI.

Here's a little preview:

blaster_drone_aiming.gif

It wasn't the easiest thing to create, but hey, gamedev is hard:

drone_physics_bug.gif
drone_bullet_bug.gif

Also, locked gates are done! It's a pretty basic concept, but allows for some cool level concepts!

We've got 3 flavours:

locked_gates_v2.gif

A couple of things are still in the pipeline, namely multiple ground types, a configurable background color and the Steam Workshop integration of course!

Want to help me improve the game? Join the Discord!



2 comments

Loading...

Next up

Rocket Shipment CHANGELOG v0.10.0 - Introducing new crates!

Devlog #073: Configurable gate speeds

Release date has been set!

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

Releasing my game after more than 2 years of development

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Update v0.5.0 featuring new conveyor tiles

Update v0.7.0: Lowering difficulty

Seal Island Intro! For #ScreenshotSaturday!

Rocket Shipment CHANGELOG v0.3.2