2 years ago

Devlog - 09/23/2024 - Kincaid gets a Bat-itude adjustment!


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Hi everyone!

Nocturnal Adventure Continued

After I wrapped up most of the VFX animations and environment concepts, I continued to work a lot on the lewd animation sequence for the upcoming bat enemy.

For obvious reasons, I can't share the progress, but here's a picture of a totally stealthy Sam Screecher. (And No! This is not her real design. It's just something I did for fun. :P).

bat_concept.png

"There's Only One Man Who Would DARE Give Me The Raspberry!"

Another new game element we want to introduce are these jamming devices that will disrupt Kincaid's map! If you're in an affected area, you will not be able to use your map until you have found and destroyed this device.

What the hell? Who put these here!?

2024-09-10_16_50_47-jamming_device_concept_2024-09-10ase_-_aseprite_v1381.png
device_concept_2024-09-11.png
2024-09-17_16_40_00-device_concept.png
device_concept_2024-09-19.gif

Taint Barriers

To make things like enemy ambushes, where the player is suddenly locked in a room with waves of spawning enemies, we needed a visual effect for the barriers that lock the player in:

taint_barrier_concept_2024-09-10_2.gif
taint_barrier_concept_2024-09-10_3.gif

Some other ideas I tried out and decided against. The wavey one looked too calm and stable, and the tentacle looked more like a hazard that would reach out to you.

taint_barrier_concept_2024-09-10_1.gif

New Cistern Art

Last but not least, here's some new environment art done by Fabian:

2024-09-23_14_44_13-jungle_update_assets_24_09_16ase_-_aseprite_v1381.png

Until next time!
Cookie & Bunny

Overall Status Report

Upcoming Build Tasks

  • Kobold City Cisterns Work-in-Progress

  • New small lewd animation DONE

  • New CG scene DONE

Long-term Projects

  • Soundtrack: New Soundtrack Additions

  • Haven: Working on backgrounds and props Work-in-Progress

  • Bat: A new major enemy Work-in-Progress



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