Happy October, everyone!
What better than to post the first devlog for Mashed Up?
As of now, we haven't really gotten much done, but we will later after I'm done with the season finale of my passion project series Symbolics.
The only thing I can show you right now is the brand new thumbnail for the game, featuring 3D models of the five antagonists appearing in the game's initial release! Keep in mind that I'm not that great at 3D, but it does feel great having a change for once.
So yeah, here are some progress.
Models for the enemies and the office are finished, though I need to sort Kale's rigging out to fix her hands.
Minigames are currently being planned (what they're about is kept a secret for now)
Jumpscare animations for all characters (except Nigel's which will be made later) have been animated.
The menu and office have been fully-coded into the game.
Stay tuned for more updates on the game in the future!