2 years ago

Devlog 1 - 4/5/2024


Yeah I’m making a devlog this sorta early in, yeah so I have it.

Anyways, right now I was figuring some stuff out like reconstructing some of the bosses and elements to fit within scrolling

What I mainly did instead of the background scrolling and the player staying in place, but everything will move and it will give the illusion of it being in the same place despite it moving, that way so it can fit in with some of the upgrades I have.

I also fixed some of the collision with the platform entity making it work within it too.

That’s pretty much all I’m gonna work on, since I also have something I need to do for school

Yeah I sorta did stuff for school, so I decided to fix up the Bryant fight to work in the new engine, mainly with positioning but everything should work the way it should now.



1 comment

Loading...

Next up

Sharing this for some in case

Happy 40th Zelda

This is my top favorite Zelda game and I can’t seem to stop playing it all the sudden

More advanced than A Link to the Past, but regardless I'm super proud on how this turned out! I might release this on Gamebanana if anyone would want that (

Once in a lifetime

If I have a nickel for every time I've modded my own ocs into a zelda game I would have 2 which isn't a lot but still impressive I somehow managed to do it twice

Yeah I'd be scared to go to a place called Forsaken Fortress too

This frame of Tetra will forever be infamous

She can canonically scream like this

Figured out how to replace sounds btw

My usual long form video choices like every day:

He doesn't have a special someone, but least he still has a bro that cares about him no matter what