Hey, everyone! Welcome to the fist devlog for Five New-Fangled Nights! Things are going good for the game so far, but I wanted to talk about a few things that have either changed or are new!
1. ENGINE
For the game's engine, I will be using Turbowarp rather than GDevelop. I'm still a bit new when it comes to GDevelop, and due to the amount of things to program for the game, as well as the amount of assets I'll need to work on, I will be using Turbowarp to save some time (and save me a headache!)
2. PROGRESS (SO FAR)
The game's title screen is now finished (I started on this last night, cut me some slack), and I am now moving on to the actual gameplay! This will not be the final version of the game, however, but rather an Alpha demo to test a few mechanics, and get your feedback!
Thank you everyone so much for supporting the game so far, and I hope you enjoy the demo when it releases!
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