Game
Beat Brawl

6 years ago

Devlog 1: Basic Game Mechanics


Every game has to start out somewhere, and where I chose to start was with the game mechanics. In the future this is going to be multiplayer, which is why I'm not going to bother with an enemy AI component (maybe I will in the future though, who knows).

Since I am still learning pixel art, I chose to initially use random assets I got from the internet. Obviously some of the assets do not fit at all, and I will change them all by the time the game ships out. The assets are meant to be placeholders that test the mechanics at their most basic level of functionality.

I feel that I should mention that this is my first indie game. I have been learning Unity for the past month or so and now I am working on a multiplayer game (pretty idiotic, I know). I love the idea that much, though, and want it to become a reality as soon as possible.

The programming aspect of it all was not all too difficult for me. The hardest part of it will probably be networking and organizing it all to be neat. I did encounter some issues (i.e. the gun rotating according to the crosshair) but I managed to get them fixed. One problem I had that I did not solve, however, is having the bullets from the gun ricochet off the walls; I hope that I can implement this in the future.

Right now, there is only a player that moves around and shoots in the direction of your crosshair (similar to Stick Fight). There is an inanimate enemy that takes damage when hit and has three lives. The enemy is used to represent a real player, which is why I was using the lives system etc. I also added a countdown when initially loading the map and pause menu since that would be easy enough to do right now.

I know that things will only become more difficult from here, but I know that I will come out with something at some point I guess. My next devlog will probably be on pixel art and how I managed to make assets for the game despite never utilizing the form of art beforehand. Until then, happy May, and remember to make the best out of this whole situation!

-Devan



3 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

An infected room from the second part of Cybel ! Are you up for some cleansing?

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart

Aston Martin Vantage 2019

Day 4, Achieved

#AstonMartin #FastChallenge #speedmodeling

Sonic X pixel art.