Yo, since this game kinda refuses to die, I have a few things to show on behalf of the team to show it's existence.

Starting with this new banner, that better reflects the game. Itis now based more on the actual AU story rather than just Sans, despite being on the banner regardless. He's only really there due to the game starting at his first battle, anyways.

The start of the game involves a summary of the events written so far, from the Prologue to where the Icebound story currently lies dormant (don't worry about Gaster, he isn't involved much anyway). The art of the panels is all done by @__b.


Surprising absolutely nobody, the game will have an overworld. This will be fleshed out further in development, as currently there's just a simple walk-around area that only leads to Sans himself. You will be able to interact with objects, however, as seen below:




This is footage of 2 of the attacks made for the first Sans battle of the game. It's very reminiscent of the Glacial Asperity battle, in fact mostly the same concept,though the story reasons for why they're together are different than just teaming up to kill everything to stop the Human. Apologies for the low quality. All sprites are subject to change.
Finally, there's the game over sequence that has been massively improved from the last one back in GA. Spoiler tagged in case you're not up to date on the story. What you should know is that a particular location is referenced as a haven of sorts.
That's everything we have to show for now. If you haven't already, please give the Undertale Icebound story a read if you haven't already. It will help in understanding some events that go on. I'll leave a link below:
https://docs.google.com/document/d/1Sfndh0w2So4JfinhnbK8siz5j-HmdOUDPI0lHF4knhw/edit?usp=sharing
I would also like to thank @__b for pretty much doing most of the stuff at this point, from art to coding. Project would be dead without em, so give em a follow when you have the chance.
It's gonna be a while for the next devlog, so we hope this is enough for the time being. It's miraculous how this project is still kicking, honestly.
That being said, this has been Zuph, and stay chill.
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