Devlog #1 - General designs
Decided to go back and remake the UI for most of the messages appearing in game, heavily upgrading the quality and mainly unifying the design (been pretty inconsistent 'till now), to something that will be satisfying to handle.
Next up
"In case of an emergency, follow the escape lights."
Quick recap of what has been done for PI the past few days:
- Finished intro, looks dope @BonBonzi checked
- Tons of room/atmos modeling, rendering w/ @heavenly-roads
- Lot of eerie sound/-scape design
- Nice perspectives FXs
- Coding like madlad
Small preview of the newest gameplay section! Also, we're really close to a big followers milestone!
Hear me out, Truddy with sunglasses?
(ignore the flipped normals and stuff)
I didn't finish this one but if I did the caption would be:
"Halloween is overrated, enjoy fancy fall seasonal colors instead"
Made some progress over this weekend :
- Finalized scene, after a huge amount of work. Special thanks to heavenly-roads, big respect!
- Testing + violent competition among testers B)
- Starting a new experimental task, first builds are REALLY promising!
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