Hello everyone, for almost 20 days development was in a freeze. But now, I'm ready to announce that development has resumed. And now let's go over briefly what I've managed to do - most of the cameras in the game, the Springtrap model (edited model from the first part), the Duckley model, the office, the main idea of the plot. During development, I've thought many times about canceling the game due to, again, future failure of the game, but I'm staying afloat and moving on, I hope you're with me. I'm not setting myself a specific deadline for the game's release, but the exact year is clear - 2022, I'm moving forward, and I hope you're with me, Stay tuned!
Next up
Insomnious Nights 2 releases in one week!
Got my hands on Jolly 4 script. Actual dogshit
this is the biggest fumble of the century
Devlog 1 - Now we're really cooking!
Surprise-surprise! Insomnious Nights 2 releases NOW!
The game comes out a day early. Hurry up to play!
Matthew's devlog v3
Insomnious Nights 2 OST is now available on YouTube!
https://youtube.com/playlist?list=PLVAAYcHwD2bTEvScw07vruiBHhbQr…
A race for ARK
Check out my new game Scary Pizzaria 3D! Releasing soon.
Tough guy
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