Hello everyone, for almost 20 days development was in a freeze. But now, I'm ready to announce that development has resumed. And now let's go over briefly what I've managed to do - most of the cameras in the game, the Springtrap model (edited model from the first part), the Duckley model, the office, the main idea of the plot. During development, I've thought many times about canceling the game due to, again, future failure of the game, but I'm staying afloat and moving on, I hope you're with me. I'm not setting myself a specific deadline for the game's release, but the exact year is clear - 2022, I'm moving forward, and I hope you're with me, Stay tuned!
Next up
Insomnious Nights 2 OST is now available on YouTube!
https://youtube.com/playlist?list=PLVAAYcHwD2bTEvScw07vruiBHhbQr…
Insomnious Nights 2 releases in one week!
Surprise-surprise! Insomnious Nights 2 releases NOW!
The game comes out a day early. Hurry up to play!
So, things have been quiet. Well, reason being we're retexturing work and planning more stuff that'll go into the final. I can't show the other version, but have this one
Retextures by my friend: @MeikoHiya
A race for ARK
10 years of Fangames ❤️
Insomnious Nights 2 - Release Time
this is the biggest fumble of the century
The search for New Horizons begins tomorrow... At 16:00 EST (New York Time) https://www.youtube.com/watch?v=fro7ud7hRqo
Insomnious Nights 2 - Final Trailer (Reupload because got the wrong cut)
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