Game
Five Whole Nights at Mia's

2 years ago

Devlog #1

Hey, everyone! I'm Loonarin-San, and today I'm gonna fulfill a promise I made earlier this month: a true and proper devlog for Five Whole Nights at Mia's! What? You didn't think I'd forget, did you?


First and foremost, I want everyone to know that FWNaM is alive and well. Development of the game has been slowing down a bit because of high school, so it's not easy to get work done on weekdays. Not only that, but I had spent this past weekend doing a lot of art both for Drawtober and for friends, which has also taken up a bit of time from FWNaM. Not to mention I have two other projects in the works as well, though one of them is very close to completion.

devlog_1-2.png

Luckily, over nearly two months after I dropped the demo, I've been steadily making progress on FWNaM. As I mentioned in previous posts, I have fully completed Mia's mechanic, and in this time I have also done Marvick's and Rob's mechanics. This means the game's "normal gameplay" is pretty much finished, with three more tasks left to go, including the Extras menu and Custom Night afterward.

With that said, FWNaM is slowly working its way towards completion, but don't expect a full version or a Halloween update for any of my games so far by the end of this year (yes, I know, it's disappointing given that we're currently nearing the end of THE spooky month, but bear with me on that front). In the meantime, I'll keep you guys informed on the development of my games. I can't thank any of you enough for your support and patience. It means a lot to me (and Mia). Anyway, see you guys later!

- Sincerely, Loonarin-San



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