Game
Aether
4 years ago

Devlog 1

It begins


Alright, I was eager to upload this on the site just so I can get my project out there.

Currently, I'm in very early development, but progress is being made. I've finished the classes for the characters I want to add in at the stage I'm at.

How about I explain my plan of action? I'll be showing this thing with every devlog to show where I'm at.

Game Workflow

Mechanics

(Actors, Classes, Skills, basic items, enemies)

I'm here

Main Story

(Maps Stage 1, Main Quests, Dungeons, more items)

Optional content

(Side quests, stuff relating to them, etc...)

Asset Improvement

(Make the game look pretty, improve tilesets, Maps Stage 2, fancy title screen, etc...)

???

(This one is a surprise!)

Thanks for looking at my devlog, and I'll talk more about the project at a later date! Please let me know what you thought!



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I-Buki

Mio-Da!

Ibuki Mioda!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

brung back my old oc plus a new one

...they don`t have names yet tho

not the greatest house, but it's a house! :D

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM