Hello everyone! Development is moving forward smoothly, and we are excited to share our latest progress.
Visual Assets
We are happy to report some significant milestones:
Character Sprites: The Papyrus sprite is now complete.
UI Elements: Battle buttons have been updated with new designs.
Overworld: The overworld sprite for Chara is finalized.
(Note: Gaster Blaster sprites are also finished!)





(Note: The battle images above are mockups. Our artist, Lucky Leaf, is currently finalizing the official battle background. Additionally, the Chara overworld sprite is scheduled for a revision to better match the team's visual standards, distinguish it further from DustTrust X, and refine the side-view proportions.)
Script & Narrative
The script is complete up to the Snowdin replacement encounter. However, we have decided to rewrite this section to improve the emotional impact and pacing.
Here is a small teaser of the original draft to give you an idea of the tone we are refining:>"Human, all I wanted to do... Was block the way..."
>"But now, where one of my best friends stood."
>"Is a pile of dust."
>"I didn't want this to happen."
>"But yet here I am..."
>"I've seen what you've done."
>"You... aren’t very merciful”
>"So, I, The Great Papyrus, refuse to let you walk this path any longer!"
>"This is not something that weighs well on ones' conscience!"
>"Especially a... Kid? You look about the size of one..."
>"So, come and give your new friend Papyrus a hug!"
The new version will feature both minor tweaks and major structural changes to enhance the storytelling. Look forward to seeing the final result soon!
Coding & Gameplay
On the technical side, we have successfully implemented the collision detection system. This foundational step ensures that player movement and interactions function correctly as we build out the rest of the gameplay mechanics.
Thank you for your continued support!
#UnderTale #UnderSwap #DustSwap #SwapDust #Devlog #Ut_Au
#UtAu #Papyrus #DustTale














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