Game
Week With Banamus
6 years ago

Devlog #1


Jam here, updating what’s up.

ALL characters have been successfully coded! And here are their behaviors:

  • Banamus: moves around and goes by the right door, wait too much to close the door at his face, and the door will get blocked, once this done, he will end your life.

  • Appy: works as the same as Banamus, just differently. He does the same path, but by the left. Same conditions apply.

  • Celly: moves by the left vent, and at his main position, you have to look at him so he doesn’t move at all. Change camera or close it, and he’ll start doing so. Close the left vent to save your life before it’s too late.

  • Mush: he is INVISIBLE to the cameras, and he’ll go by the right vent. Only closing the door will stop him, but not if it’s too late.

That’s it! The menu has also been done, and nothing is much to be done.
Basically, the main game is done.

5d09597ae9c45.png

-Jam



4 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Chiaki Nanami!

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Family band complete!

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The whole squad is here!

Interested? Follow me!

Terraria

Shuiro Haname. #Commission

Commission for @ShuHaname

2d lighting experiment