Loading...
110
Game
Trapped in The Catacombs: Night with The Cabin Face Family 2
2 months ago

Devlog #1 + Showcase of the new almost finalized menu.


Almost all characters have been finished, they haven't been tested properly yet but they work.

The last remaining one I have to code is textureless & then all the characters are done.

Does that mean the game will be release soon? no.

There is alot planned for this game & a big thing happens after beating max mode which I have not started on yet which will likely take a few months to finish when I begin making it.

So don't expect the game to release soon, however I would say once all characters are done you could consider the game 50% finished.


Introducing Adventure Mode...

As you will have noticed by now, there is a big unlockable button called "Adventure Mode".

it is not a fnaf world parody & takes inspiration from games like cuphead. nothing has started on it yet as it will be the last thing made for the game but I still wanted to tease it since I know a lot of you would get curious once you noticed it on the menu.

its_time_for_a_adventure.png

Bonus

As a thank you for your support & patience,

you may ask any questions you have about the game & I'll answer them (if they don't spoil anything obviously).



15 comments

Loading...

Next up

Sorry but I dont have anything for the FNaTL Anniversary aside from this render thingy I did for it. Model is from sketchfab. Happy 10th Anniversary!

Devlog #2 - Almost there + Thanks for 100 Follows.

Minigame preview as promised!

All of the characters ai has been finished. to reflect this, the gamepage has been updated now showcase new gameplay screenshots.

Devlog 1 - Now we're really cooking!

started working on the thing that happens after you beat max mode.

I seriously cant wait for you all to see it, its my favorite part of this game & I know you'll love it.

i need to complete my quest, NOW!

Matthew's devlog v3

Okay I lied in my previous post, I ended up working on Sally. She works basically the exact same as in the og game with only afew minor differences.

NOW I'll work on the hallway characters, since they're literally the last enemies left to code.