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Trapped in The Catacombs: Night with The Cabin Face Family 2
9 months ago

Devlog #1 + Showcase of the new almost finalized menu.


Almost all characters have been finished, they haven't been tested properly yet but they work.

The last remaining one I have to code is textureless & then all the characters are done.

Does that mean the game will be release soon? no.

There is alot planned for this game & a big thing happens after beating max mode which I have not started on yet which will likely take a few months to finish when I begin making it.

So don't expect the game to release soon, however I would say once all characters are done you could consider the game 50% finished.


Introducing Adventure Mode...

As you will have noticed by now, there is a big unlockable button called "Adventure Mode".

it is not a fnaf world parody & takes inspiration from games like cuphead. nothing has started on it yet as it will be the last thing made for the game but I still wanted to tease it since I know a lot of you would get curious once you noticed it on the menu.

its_time_for_a_adventure.png

Bonus

As a thank you for your support & patience,

you may ask any questions you have about the game & I'll answer them (if they don't spoil anything obviously).



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Почему ты используешь Google Translate, чтобы прочитать это? Ты серьёзно говоришь, что ты не русский? Нет, не ты, я знаю, что ты умеешь читать по-русски :D

Cabin Face Moment

All of the characters ai has been finished. to reflect this, the gamepage has been updated now showcase new gameplay screenshots.

And what is an Endo without its suit

William Afton and his stupid purple car he cared about more than his KIDS

WE'RE GETTING SPOOKY!

I promised I'd do it & now here you go.

You know the rules & if you somehow dont, theres a README file waiting inside the zip for you.

Enjoy.

Environment Work As Of Late

Thank you for 700 follows on my profile! as a gift you get to see a early wip of the menu.

I am aware there are afew problems with it, it is early wip & will be fixed later on when finalized.