Game
Terrene


5 years ago

Devlog 1: Showing off some of the features of the prototype of the game (Building, Crafting, Dashing etc.) Almost all the textures at this state are placeholder, as more sprites are being worked on, stay tuned for more posts!




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Devlog 2: Added in some lighting and a day/night cycle! Stay tuned for more! (The daylight cycle is not going to be that fast :D)

For those who don't know, this game is somewhat of a reset on my previous project, UMS. I decided to restart because I wanted to use physics to have better movement, but for those who are interested, here is an early version of the game before the switch!

Mini Devlog: Made the build-mode grid half the size and added the ability to switch between blocks! Expect more soon!

Devlog 6: Hello, all! It has been a while, but I will try to update this more. What I am working on at the moment is a new weapon (Bow), Saving and Loading, and more items in general! I also updated the UI a bit more.

Multiplayer is still in the works, but it is functional right now! This video is meant to show off some experimental UI that I've been tinkering with! Next post should be multiplayer gameplay! #unity #indie #shooter

ANNOUNCEMENT: Terrene Test Keys! Get 'em while they're hot! There is a Discord link in-game for a test Discord server! https://gamejolt.com/claim/NTqpJWKD https://gamejolt.com/claim/yysBtnFJ https://gamejolt.com/claim/h9j2nNGC

https://gamejolt.com/claim/iZSzRqnu https://gamejolt.com/claim/d3BGxGKP

Devlog 4: Big post here since I haven't been posting, I added a lot of things, like dynamic camera, new dashing, and changing spawn point. I added some new blocks, floors, and lighting objects. I also remade the resource gathering and crafting!

Mini Devlog: I have finished the basic crafting UI, and I have started to experiment with world generation! Next devlog will be the crafting system in-game, functioning properly.

Mini Devlog: I have started working on random world generation and having a sort of render region, here it is in a test project.

Devlog 3: Hello, all. I redesigned the UI a bit to get rid of some debug stats and to just clean up the screen. I am still working on the redesign so hold in tight!