Game
The Fall of Lazarus
10 years ago

Devlog #1: Status update (We're alive!)


Hi guys! Johnny here!

It’s been nearly a month since our last (and first ) update here and we wanted to tell you how is the project doing.

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We’ve been busy building up the USSC Lazarus. We already have five out of six levels fully implemented and by the next week we will be finishing it. As you can see in these screenshots we haven’t started working in the textures yet. We love black and white aesthetic but, you know, it’s not going to be like that.
If you played the alpha demo you already know the cargo spaceship isn’t the only place you’ll visit. We have five outdoor stages and three of them are already built too. Each one will feature an independent puzzle and that’s what it’s keeping our programmers from viewing the sunlight lately. If you are wondering what the heck have these landscapes to do with all the spaceship stuff you’ll have to play the game when it’s ready!

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Once we’ve done with that our next step is world building the whole thing. One of our strongest features it’s the deeply narrative we’re working on and for that we need a scenery full of details and info waiting to be explored. In the meantime, we will keep working on those textures and polishing the last details of the lore.

Oh! And we are contacting with some cool people looking for the best of the best to work with us in the audio composing and sound design. We’re also working on the translation of the full script and information with professionals with expertise in the video game sector. We always aim to achieve a professional output in all aspects of our game!

We have some surprises up our sleeves but you’ll have to stay tuned and follow the development if you wanna know more.

See you in the next update, space travelers!

The truth is darker than space.
Johnny.



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