Alright, I'm little late to making this for this game but eh whatever I'm here now. This devlog is going to give a run down on the base premise of the game that the actual gamepage doesn't. I'm going to only focus on gameplay this devlog and probably won't touch talking about any story elements until I release the game. So let's start with the big part of gameplay, that being the mechanic changes:

Photo-Negative Sonic: Sonic is pretty much the same as PNM in the og FNaTI. He makes his way to the office and you need to shut off a camera to make him go away. There is one slight change that does affect gameplay however, that being the camera you shut off affects where he goes. This adds a bit more strategy when it comes to playing the game considering the closer the camera you shut off, the faster he'll get back to your office. You can also hide under the desk or turn off the light but those have varying chances of working against him.

Disembodied (Tails): Disembodied or as I'm going to refer to him as Tails from now on is very simple and acts the most similar to his og counterpart. He just randomly spawns in your room and you need to shut off a camera. Doesn't matter which one, they all send him back to his starting room. If he lingers for too long he'll end up boosting the speed of other camera shut off characters & draining your flashlight battery.

Max the Rabbit: Max stands in for Oswald in this game (If it wasn't obvious enough) and acts very similar to Sonic. Shut off a camera, he'll go to that room. There are two slight changes though that I want to mention. While not currently implemented due to placeholders, I plan on having Max not have a very obvious visual cue for entering the office. All of the office characters make the lights flicker when they enter; I plan on Max fading in from the darkness unlike the others to tie into his hiding in the dark gimmick. Speaking of him liking the dark, you have a higher chance of dying to him when hiding in the dark.

The Face: The Face's mechanic is very straight forward, that being his FNaTI 6.0 mechanic of hiding in the dark. Sure, it's simple but it has gotten me killed a few times when testing the max mode. Not much else to say about him.

Impurity (Amy Rose): Impurity is one of the few characters to have one of the biggest changes in terms of gameplay. Instead of reacting to cameras being shut off, she is warded away by repeated use of the flashlight at one of the two doorwars. Hiding under the desk or shutting off the lights does work but like Sonic and Max the chance of survival is up to rng.

Acephalous (Knuckles): Acephalous has his 2.0 mechanic from FNaTI where you have to hide under the desk. Nothing really else to add other then he stops other characters from entering after him while he's in the office (Though you will have to deal with characters that entered before him).

Honey the Cat: Honey is her own thing in this game, acting as this universes Ortensia. Her mechanic is pretty much Foxy's from FNaF 1 with a twist. She shows up on any camera after a certain point in the night and will stay on that camera for the rest of it. The only way to stall her his to have the camera up, the camera on her camera and the camera your watching not to be off. You want to try and avoid shutting her camera off but trust me, there will be times on harder difficulties where you'll shut off her camera out of panic.
That sums up the new gameplay so far. I don't have much else to add so take some shitty gameplay footage with the current crappy placeholders: https://www.youtube.com/watch?v=w3sklfPJECc
Anyways, that's it for now. For those wondering about Timezonemaniac version I'm taking a break from it to better plan out what I want to do with it. That's all for now, looking forward to actually making the game look good now.















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