Game
Steel Titans
8 years ago

Devlog 10: General Visual Improvements


So then

Whats new?

Menu changes

So the main menus had a little visual tweak.

5d098a1e79a32.gif

This mainlys acts as a mockup of what the final thing will looklike, plus to add a little visual flare to the ugly thing Iโ€™ve been looking at for a while.

Camera Movement

I finally did it. Sure, it was somthing I should have added way earlier on, but I was somewhat experimenting with certain views.

5d098a22325f0.gif

So yeah, the cameras now zoomed in, and it follows the player. Probably gonna make some changes to it, feels a bit clunky currently.

Bug fixes and tweaks

Fixed Rocket mussel flash
Re-intergrated auto weapon switching
Fixed Laser mussel flash

Whats with all the visual stuff?

So why am I focusing on visuals? Currently, Iโ€™m focusing on adding a lil bit of polish to the game, in itโ€™s current state, its not exactly the best looking thing.

However, after that is done, I only have 2/3 pieces of content I want to add, before I start making the levels, this will include a new destructible, a new enemy, and depending how I want to stucture development, the final (and only) boss.

So yeah, development is going smoothly, and iโ€™m still confident about, releasing in first quarter of 2019.

Thanks for reading and following the development of the game.

Itch.io page



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