Game
Steel Titans
8 years ago

Devlog 10: General Visual Improvements


So then

Whats new?

Menu changes

So the main menus had a little visual tweak.

5d098a1e79a32.gif

This mainlys acts as a mockup of what the final thing will looklike, plus to add a little visual flare to the ugly thing I’ve been looking at for a while.

Camera Movement

I finally did it. Sure, it was somthing I should have added way earlier on, but I was somewhat experimenting with certain views.

5d098a22325f0.gif

So yeah, the cameras now zoomed in, and it follows the player. Probably gonna make some changes to it, feels a bit clunky currently.

Bug fixes and tweaks

Fixed Rocket mussel flash
Re-intergrated auto weapon switching
Fixed Laser mussel flash

Whats with all the visual stuff?

So why am I focusing on visuals? Currently, I’m focusing on adding a lil bit of polish to the game, in it’s current state, its not exactly the best looking thing.

However, after that is done, I only have 2/3 pieces of content I want to add, before I start making the levels, this will include a new destructible, a new enemy, and depending how I want to stucture development, the final (and only) boss.

So yeah, development is going smoothly, and i’m still confident about, releasing in first quarter of 2019.

Thanks for reading and following the development of the game.

Itch.io page



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Bandana Dee the Dream Friend

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Runestones: from concept to in-game model🗿

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Why walk when you can jump?