Hello, everyone, I would like to report a few things in this devlog. First of all, there have been some minor changes to the fight engine, making it more detailed, such as adding the monster HP display in the menu, as shown in the capture of the Papyrus fight. This adds a bit more detail to the game as it makes it more accurate to the original UNDERTALE. Progress on chapter 3 has begun after a bit of time off from the team, and the chapter 3 engine has been fully flaked out and is ready for dialogue and attacks.
Next up
devlog for my disbelief recreation
WHOAHASU Video footage of menu coming soon
PAPYRUS IS A LIQUID
for no reason in particular I made the cursor sprite of my gms2 engine the dummy and started laughing hysterically when I ran the game
Progress is great I swear
turbowarp sprite folders are really useful.
not even joking it cleans things up so much, especially if you use a lot of sprites.
followup post because why not
Testing various things for a new engine
I did it. After 7 years, I finally 100%'ed LEGO Batman the Videogame
woah
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