Game
Project Smile
7 years ago

Devlog #15 - Enemy animation and playtest


Hello I am Erik, and I am back with a new blog post. A lot of things happened this week, we ended the week by holding a play test. earlier we implemented animations on the enemy AI. We also discovered some new game breaking bugs that we had to make quick fixes for.

What have I been working on?

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After last week I started to implement the animation that I found on Mixamo. Me and Dennis have been trying to get the AI to be able to use them in a way that does not make him look like a total idiot. I have also been making some more 3d models for some items to be use in the game.

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I have also started to make my own animations but I did not get to far on it. The animation I have been working is for when the enemy AI is look at the player in a hiding spot. Is it in very early state and this is the first character animation I have tried to make. So it is hard to tell if it is going well this early on, but I hope that it will end up looking at least decent when finished.

What are the rest of the group been doing?
Dennis have been working together with me, and have also been working on getting the enemy to be afraid of bright lights and the more the enemy is exposed to light the longer he can stay in the light. He also made an update to the UI so it is not as bad by add the new icons for having batteries and keys. Max has been doing improvements to his level and implemented a puzzle to go along with it. I think that the puzzle is too hard to understand currently and we are hoping for feedback on it at our playtest. And he has also made it so when the player takes damage, blood start appearing on the screen. Lastly Anton have been implementing a pause menu and pages that you can read, so that you can understand the backstory a bit better.

Play test:
In other news we had our second playtest with our school and some visitors. The playtest did not get off to a good start because we had some issues with levels not having built lights. After that we discovered a bug with the save load system. The bug made it so if you had a key when you died, after you respawn the key is permanently gone from the game and the door will never get open so the player cannot progress any funder. We had to do a quick fix so that instead of respawning you are taken to the main menu.

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A bug we have known about for a while now is the loading in multiple copies of the UI. We currently do not know why it is happening but we have a fix that we think will work to resolve it.
And with that said we have reached the end of this blog post. Thanks for reading this far. I hope that you have gained some more insight to how our project is going. If you did like what you have read, you could hit that follow button.



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