Game
Steel Titans
7 years ago

Devlog 15: Visual improvements


So, whats new?

Impacts

In the previous devlog, I added bullet impacts. They were a little buggy and looked kind of out of place. But I’ve made some modifications.

5d09718b0711f.gif

Put simply, the colour of the impact changes based on what it hits. Actually looks alright.

Block Wrecks

Also, you might have noticed destroying blocks leaves behind dust.

5d09718e0bbfd.gif

Explosion Sprite

Nothing much, just testing replacing the explosion particle effect with a sprite.

5d0971928be62.gif

Why so little progress (and why so late)

Well last week I was experiencing a few technical difficulties, so that slowed me down a bit.

Last week, I was going through a few personal things, so I appologise for not making much progress, hopefully next week they’ll be more to show.

What for the future?

I’m only planning to add one or two visual features, and a few sounds. Other than that, I’m ready to start making levels. So not long till that.

Thanks for reading
Itch.io page
Itch.io Devlog



0 comments

Loading...

Next up

art comission.

"Our work is never over" they said.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Why walk when you can jump?

a drawing I did because I was bored😪. But I love how it turned out.😊

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

An infected room from the second part of Cybel ! Are you up for some cleansing?

Szayel Aporro Granz - Bleach

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl