4 years ago

Devlog #2


alright fellas uh
it's been a while since the last progress update, and stuff might get slower from now on, but we'll try to keep you updated every few months or so (depending on how progress is going)!

anyways- to the content part.

For what is new, the demo will now also include a playable Snowdin segment, with a short overworld part and a survival type of fight against Papyrus! (don't worry, there will be healing points and heal bullets thorough). Lore-wise, it's meant to be a "challenge" of sorts from him, to test Chione for the upcoming opponents as she makes her way through the Underground.

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On the same note, along with new sprites (credits to @okiwillusemyrealname), changes were made to the HUD for a bit more originality (also looks better tbh). Most of it is also subject to changes.

pyrus_adobeexpress.gif

(battle content might be changed in the future, mostly the player's attack and the background)

The waterfall encounter has also gotten a few updates, most notably being the sprites (current flowey sprites by epic). Also, that battle is (probably) ~70% done, with only a few attacks left, a proper intro and an ending to it.

samuel_adobeexpress.gif
2022-09-10_19-41-30_trim_2_adobeexpress.gif

istg these gifs are horrible why are they scaled like this

Now, more or less of a feature, along with the main game endings (yeah, two of them probably), a few short, joke endings will be included and achievable through some interactions during battle scenes (such as sparing Sans).

death_lol_adobeexpress.gif

And last thing - new music!
The Snowdin segment now has a full (i mean yeah even if it's short) ost, which includes the Overworld theme, the Papyrus first encounter/overworld theme and the Papyrus battle theme (credits to @MrCoffeeDude for all of them!). As the two papyrus themes are techincally forming a single track, either both or just that one will be available soon on the soundcloud account - and they're up!

(last track isn't by me it's a little mistake oops)



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