Game
ZOE Begone!

6 years ago

Devlog 2 - A quick post from a year or so ago about the player movement.


I’ve been focusing on the look and feel of the game (I should really think of a name for it) for the last couple of months, and it feels like something is starting to come together now.

It feels pretty nice and responsive to control, and even with the simple placeholder enemies it can be quite fun to play.


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The music in the video below is ripped straight from the film “Boogie Doodle” by Norman McLaren and Albert Ammons, and is just dropped in there to try and get a feel for the vibe of the game at the moment - it’ll all be replaced at some point. My next little stint on this will be to implement some more of the game mechanics - some sort of energy bar that is depleted when you fire and dash etc, and which is replenished when you hit the buttons on the bottom - and some more interesting enemies.





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I was a bit worried about this boss, but I gave it some attention this week and it might be my favourite now

Hey, I made a new trailer!

Fly, dash, pound, run and gun in ZOE Begone! We'll have a release date soon! In the meantime please wishlist on Steam! https://store.steampowered.com/app/1266610/ZOE_Begone/

Come join the ZOE Discord and get access to the brand new demo, which includes.... - A whole new level! - With wholly new music! - Dash-Chain Bananas! - Loads of other stuff! https://discord.gg/nwX4CeT

I'm taking this as MOchi's seal of approval

Got some lovely new key art made by @cafzka!

One more boss death and I'm done (with boss deaths)!

44 achievement icons achieved!

Hey, we're still going with ZOE Begone! We've got a publisher and will be releasing this year (hopefully around July). Here's some WiP footage of the boss rush mode.

Extremely WiP level 4 stuff