It's been around over a week, and lots of progress has been made.
Lets see what's changed shall we ?
MORE CHARACTERS (and their mechanics ( + reworks of already explained characters)

Octagon and Shadow Ball have been fully coded. The rest are still being worked on.
Octagon's mechanic will be hidden aswell but Shadow Ball I will explain.
He's somewhat like Golden Flumpty in ONAF 3. If you close the cams on him, he appears in your office, and you need to shine the light on him to get rid of him properly. Otherwise he kills you.
Cube and Scorpion have gotten slight reworks, although they're mainly just timing changes.
ROOM DESIGNS

Rooms are mostly done, only 2 remain to be decorated.
@WillertonIII
is helping with decorating some of them! Say thank you to him for his work.
They're mostly done though. The rooms aren't super decorated but they're more plain so the characters stand out more.
JUMPSCARES

Jumpscares are pretty much all placeholders, but the ones that are kinda done are pretty decent I think !
Here's a zoomed in image of Cubes jumpscare (again these are placeholders so there is a chance they get more violent or gorey.)
MENUS

Making menus has been slightly difficult, but it has helped with finding small bugs for future stuff, like making a main menu ! (Surprise surprise it's one of the last things I do)
Here's the death screen currently, with all the information to deal with Cube.
That's it for this devlog ! buhbye
Development has slightly slowed down as I've ran out of mechanics really that I think are unique and serve a purpose that's balanced with the rest, but I think the gameplay is fun so far !
Next devlog could be in another week, but don't count on it.











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